- Lumikai Insignia is Lumikai’s annual LP event and India’s signature interactive media and gaming summit.
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SS Rajamouli and Abdullah Alorainy from Saudi’s PIF held keynote sessions, among other industry heavyweights.
- Lumikai Insignia witnessed the launch of “The Lumikai State of India Interactive Media and Gaming Report” for 2024.
- The report reviews India’s new media market worth $12.5 Bn in FY24, with 30% share accrued to the gaming sector.
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Out of the total of 591 Mn gamers in India, female gamers rose from 41% to 44%
- 8 Mn new paying users added in in FY24, taking total paying gamers to 148 Mn
Commenting on the successful culmination of the event, Salone Sehgal, Founding General Partner at Lumikai, said, “Assembling the world’s leading names in the global interactive media industry, through our keynote panel and guest list, makes Insignia the definitive platform for meaningful dialogue and collaboration among technology visionaries and investment veterans aimed at shaping India’s interactive media landscape. Both founders and international VCs stood beneficiaries of the summit, connecting India’s entrepreneurial talent with global decision-makers. Additionally, as a platform for our report launch, Insignia presented the compelling growth of India’s interactive media and gaming industry. From a 30% increase in average weekly gaming time to a sophisticated user base of 148 Mn paying users contributing to an ARPPU of $22, the findings garnered global recognition and conveyed market readiness for the next phase of growth”.
Developed in collaboration with Google and Deloitte, the report is an endeavour to push the frontiers of gaming technology and explore emerging opportunities that are on course to frame the contours of the interactive entertainment and gaming ecosystem.
- Gaming accounted for 30% of the $12.5 Bn new media revenue pie (comprising video content, animation/vfx, audio streaming, gaming and social media) in FY ’24.
- 591 Mn active gamers in India, with 23 Mn new users added in FY24 alone.
- 66% of gamers were from non-metro cities, with 43% of gamers being first-time earners in the 18-30 age group.
- 148 Mn users make in-game purchases, with 8 Mn new paying players added in FY24.
- In-app purchases, propelled by mid-core games, grew by 41% year-on-year, and continues to be the fastest growing slice out of the $3.8 Bn revenue pie for FY ’24.
- 64% of paying users who play RMG formats also pay for mid-core games suggesting a high degree of overlap in gamer personas and migrating preferences of gamers.
- ARPPU (average revenue per paying user) grew 15% to reach $22.
- Average weekly time spent on gaming increased by 30% to 13 hours, doubling the time spent on social platforms.
- India is the world’s second-largest mobile gaming market, recording
15.2 Bn downloads – 3x the combined volume of Brazil and the US. - 25% of gamers said they have spent money in games this year, consistent with FY23, with 83% preferring UPI or digital wallets to make in-game payments.